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Menus · Step

Change the menu title

Change the title of a player's open menu, keeping its buttons and carry values. The menu is shown again.

Basic plan m.menu.set_title

In a flow

“When a player clicks a menu slot → Change the menu title: Shop (page 2).”

When a player clicks a menu slot → Change the menu title: Shop (page 2).

What it does

Change the title of a player's open menu, keeping its buttons and carry values. The menu is shown again. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Menus in the palette.

When to use it

Use it when the flow needs to: change the title of a player's open menu, keeping its buttons and carry values. The menu is shown again.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Title Text

The new line at the top of the menu. Variables allowed; MiniMessage tags like <gold> work.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses <dark_gray>Shop (page 2).

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in Menus

Wires and sockets · Data values · Plans