Menus · Step
Change the menu title
Change the title of a player's open menu, keeping its buttons and carry values. The menu is shown again.
m.menu.set_title
In a flow
“When a player clicks a menu slot → Change the menu title: Shop (page 2).”
When a player clicks a menu slot → Change the menu title: Shop (page 2).
What it does
Change the title of a player's open menu, keeping its buttons and carry values. The menu is shown again. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Menus in the palette.
When to use it
Use it when the flow needs to: change the title of a player's open menu, keeping its buttons and carry values. The menu is shown again.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Title Text
-
The new line at the top of the menu. Variables allowed; MiniMessage tags like <gold> work.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses <dark_gray>Shop (page 2).
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more