Elementium Sign in
Contents

World & blocks · Value

Highest block

The highest block that isn't air in a column, and the safe spot to stand on top of it.

Basic plan m.world.highest_block

In a flow

“When a player uses a command → Teleport them to the Highest block's Top.”

When a player uses a command → Teleport them to the Highest block's Top.

What it does

The highest block that isn't air in a column, and the safe spot to stand on top of it. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: the highest block that isn't air in a column, and the safe spot to stand on top of it.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Where Location

Which column: its x and z count, its height doesn't.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Height Number

The height of the highest block. e.g. 70

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Top Location

The spot just above it, to stand on. e.g. world 10 71 -3

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more

Often next

Related in World & blocks

Wires and sockets · Data values · Plans