Scoreboards & teams · Check
Score equals
Whether someone's score in an objective is exactly a number. No score counts as 0.
m.score.equals
In a flow
“When a player uses a command → If Score equals stage 3 → Open a menu: Boss.”
When a player uses a command → If Score equals stage 3 → Open a menu: Boss.
What it does
Whether someone's score in an objective is exactly a number. No score counts as 0. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Scoreboards & teams in the palette.
When to use it
Use it when the flow needs to: whether someone's score in an objective is exactly a number. No score counts as 0.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Objective Text
-
The objective's name, like kills or coins. Letters, numbers and _ only.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses kills.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more
- Who Text
-
Whose score: a player's name or any word, like {player.name} or #global. Variables allowed.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses {player.name}.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more
- Equals Number
-
The score to check against.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 10.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more