Starts when · Starts a flow
When a cauldron fills or empties
Starts when the amount of water, lava or snow in a cauldron changes.
m.on.cauldron_level_change
In a flow
“When a cauldron fills or empties, the steps wired after it run.”
When cauldron level change → Broadcast {trigger.reason}
What it does
Starts when the amount of water, lava or snow in a cauldron changes. It starts a flow, and gives the steps after it values about what happened. It gives 3 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a cauldron fills or empties.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Block Block
-
The block of the cauldron level change. e.g. Stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Entity Entity
-
The entity of the cauldron level change. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Reason Text
-
The reason of the cauldron level change. e.g. minecraft:stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more