Logic · Step
Cancel: a witch drinks a potion
Stops this from happening, as if it never did: a witch drinks a potion. Only in a flow that starts when a witch drinks a potion, before any Wait.
m.on.witch_consume_potion.cancel
In a flow
“When a witch drinks a potion → If something → Cancel: a witch drinks a potion”
When a witch drinks a potion → If something → Cancel: a witch drinks a potion
What it does
Stops this from happening, as if it never did: a witch drinks a potion. Only in a flow that starts when a witch drinks a potion, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a witch drinks a potion. Only in a flow that starts when a witch drinks a potion, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.