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Effects · Step

Play a sound to a whole world

Play a sound to every player in one world, like an alarm in the nether only.

Basic plan m.fx.sound_world

In a flow

“When the dragon dies → Play a sound to a whole world: world_the_end.”

When the dragon dies → Play a sound to a whole world: world_the_end.

What it does

Play a sound to every player in one world, like an alarm in the nether only. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.

When to use it

Use it when the flow needs to: play a sound to every player in one world, like an alarm in the nether only.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

World Text

The world's name, like world or world_nether.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses world.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Volume Number

How loud, from 0 to 2. Louder carries further: 1 is about 16 blocks.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 1.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Pitch Number

How high, from 0.5 to 2. 1 is normal.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 1.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Often next

Related in Effects

Wires and sockets · Data values · Plans