Effects · Step
Play a sound to a whole world
Play a sound to every player in one world, like an alarm in the nether only.
m.fx.sound_world
In a flow
“When the dragon dies → Play a sound to a whole world: world_the_end.”
When the dragon dies → Play a sound to a whole world: world_the_end.
What it does
Play a sound to every player in one world, like an alarm in the nether only. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.
When to use it
Use it when the flow needs to: play a sound to every player in one world, like an alarm in the nether only.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- World Text
-
The world's name, like world or world_nether.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses world.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more
- Volume Number
-
How loud, from 0 to 2. Louder carries further: 1 is about 16 blocks.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 1.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more
- Pitch Number
-
How high, from 0.5 to 2. 1 is normal.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 1.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more