World & blocks · Value
Read a block state
Read one detail of a block, like which way it faces, whether a door is open or how grown a crop is.
m.world.block_state
In a flow
“When a player right-clicks → Read a block state: open → If it is true → Show a message.”
When a player right-clicks → Read a block state: open → If it is true → Show a message.
What it does
Read one detail of a block, like which way it faces, whether a door is open or how grown a crop is. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: read one detail of a block, like which way it faces, whether a door is open or how grown a crop is.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Where Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Property Text
-
The block state to use, like facing, open, lit, powered, waterlogged or age.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses facing.
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Values it gives
- Value Text
-
The state's value, like north or true. Empty when the block has no such state. e.g. north
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Has it Yes / no
-
True when this block has that state. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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