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Menus · Check

Has a previous page

Whether a player's paged menu has a page before the one showing.

Basic plan m.menu.has_prev_page

In a flow

“When a player clicks a menu slot → If Has a previous page → Previous menu page.”

When a player clicks a menu slot → If Has a previous page → Previous menu page.

What it does

Whether a player's paged menu has a page before the one showing. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Menus in the palette.

When to use it

Use it when the flow needs to: whether a player's paged menu has a page before the one showing.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Menus

Wires and sockets · Data values · Plans