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Entities & mobs · Check

Is the raider can join raid

True when the raider is can join raid. Paper: this mob can join an active raid.

Basic plan m.mob.raider.is_can_join_raid

In a flow

“When a player right-clicks an entity → If Is the raider can join raid → Answer Yes!”

When a player right-clicks an entity → If Is the raider can join raid → Answer Yes!

What it does

True when the raider is can join raid. Paper: this mob can join an active raid. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: true when the raider is can join raid. Paper: this mob can join an active raid.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Entity Entity

The raider: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans