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World & blocks · Step

Drop nothing

Stop the broken block or the killed mob from dropping its items, and its experience if you like.

Basic plan m.event.no_drops

In a flow

“When a player breaks a block → If they're in the spawn region → Drop nothing.”

When a player breaks a block → If they're in the spawn region → Drop nothing.

What it does

Stop the broken block or the killed mob from dropping its items, and its experience if you like. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: stop the broken block or the killed mob from dropping its items, and its experience if you like.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

No XP either Yes / no

Also drop no experience orbs.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's off.

Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more

Often next

Related in World & blocks

Wires and sockets · Data values · Plans