Starts when · Starts a flow
When a player drops an item
Starts when a player throws an item out of their inventory with the drop key.
m.on.player_drop_item
In a flow
“When a player drops an item, the steps wired after it run.”
When player drop item → Broadcast It happened!
What it does
Starts when a player throws an item out of their inventory with the drop key. It starts a flow, and gives the steps after it values about what happened. It gives 2 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a player drops an item.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Player Player
-
The player it's about. Wire it into any Player pin. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Item drop Entity
-
The item drop of the player drop item. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more