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World & blocks · Step

Set structure ignore entities

Turns the structure's ignore entities on or off. Paper: While in SAVE mode, this will ignore any entities when saving the structure.

Basic plan m.tile.structure.set_ignore_entities

In a flow

“When a player right-clicks → Set structure ignore entities: on → Answer Done!”

When a player right-clicks → Set structure ignore entities: on → Answer Done!

What it does

Turns the structure's ignore entities on or off. Paper: While in SAVE mode, this will ignore any entities when saving the structure. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: turns the structure's ignore entities on or off. Paper: While in SAVE mode, this will ignore any entities when saving the structure.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Block Location

Where the structure is: wire a location in, like Location from When a player breaks a block, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Ignore entities Yes / no

The structure's new ignore entities.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's off.

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Often next

Related in World & blocks

Wires and sockets · Data values · Plans