Entities & mobs · Step
Set entity hit immunity
Set how many ticks a living thing ignores damage after a hit. 0 makes it hurt again straight away.
m.entity.set_hit_immunity
In a flow
“When a player uses a command → Nearest entity → Set entity hit immunity to 0.”
When a player uses a command → Nearest entity → Set entity hit immunity to 0.
What it does
Set how many ticks a living thing ignores damage after a hit. 0 makes it hurt again straight away. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: set how many ticks a living thing ignores damage after a hit. 0 makes it hurt again straight away.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The entity it's about: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Ticks Number
-
20 is the normal gap between hits.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
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