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Players · Value

Personal border

The size and centre of a player's own world border. Found is false when they have none.

Basic plan m.player.personal_border

In a flow

“When a player uses a command → If Personal border found → Answer: Your border is {node.b.size} wide.”

When a player uses a command → If Personal border found → Answer: Your border is {node.b.size} wide.

What it does

The size and centre of a player's own world border. Found is false when they have none. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 4 values later steps can use. Find it under Players in the palette.

When to use it

Use it when the flow needs to: the size and centre of a player's own world border. Found is false when they have none.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Found Yes / no

True when they have a border of their own. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Size Number

How wide, in blocks. e.g. 100

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Centre east Number

East-west centre. e.g. 0

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Centre south Number

North-south centre. e.g. 0

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in Players

Wires and sockets · Data values · Plans