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Players · Check

Is on fire

Check if a player is on fire at this moment. Use it to warn them or put the fire out.

Basic plan m.player.is_on_fire

In a flow

“When a player is hurt → If Is on fire → Send a chat message: Roll in water!”

When a player is hurt → If Is on fire → Send a chat message: Roll in water!

What it does

Check if a player is on fire at this moment. Use it to warn them or put the fire out. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Players in the palette.

When to use it

Use it when the flow needs to: check if a player is on fire at this moment. Use it to warn them or put the fire out.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Players

Wires and sockets · Data values · Plans