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Items & inventories · Step

Give an item

Put items in a player's inventory, filling stacks first. What doesn't fit drops at their feet.

Basic plan m.inv.give_item

In a flow

“When a player joins → If First join → Give an item: 1 minecraft:stone_sword.”

When a player joins → If First join → Give an item: 1 minecraft:stone_sword.

What it does

Put items in a player's inventory, filling stacks first. What doesn't fit drops at their feet. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: put items in a player's inventory, filling stacks first. What doesn't fit drops at their feet.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Given Number

How many went into their inventory (the rest dropped). e.g. 10

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in Items & inventories

Wires and sockets · Data values · Plans