Items & inventories · Check
Items are the same type
Whether two items are the same material, whatever their names and amounts.
m.item.same_type
In a flow
“When a player clicks a menu slot → If Items are the same type → Merge them.”
When a player clicks a menu slot → If Items are the same type → Merge them.
What it does
Whether two items are the same material, whatever their names and amounts. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: whether two items are the same material, whatever their names and amounts.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- First item Item
-
The first item: wire one in.
What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Second item Item
-
The second item: wire one in.
What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond
If it's empty: Optional. Left empty and unwired, the step runs without it.