Chat & text · Step
Join a chat channel
Put a player in a chat channel the runtime keeps, making the channel if it is new. Up to 200 people and 50 channels.
m.chat.channel_join
In a flow
“When a player uses a command → Join a chat channel: trade.”
When a player uses a command → Join a chat channel: trade.
What it does
Put a player in a chat channel the runtime keeps, making the channel if it is new. Up to 200 people and 50 channels. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Chat & text in the palette.
When to use it
Use it when the flow needs to: put a player in a chat channel the runtime keeps, making the channel if it is new. Up to 200 people and 50 channels.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Channel Text
-
A short name like trade or staff. Letters, numbers, - and _.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses trade.
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