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Chat & text · Step

Join a chat channel

Put a player in a chat channel the runtime keeps, making the channel if it is new. Up to 200 people and 50 channels.

Basic plan m.chat.channel_join

In a flow

“When a player uses a command → Join a chat channel: trade.”

When a player uses a command → Join a chat channel: trade.

What it does

Put a player in a chat channel the runtime keeps, making the channel if it is new. Up to 200 people and 50 channels. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Chat & text in the palette.

When to use it

Use it when the flow needs to: put a player in a chat channel the runtime keeps, making the channel if it is new. Up to 200 people and 50 channels.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Channel Text

A short name like trade or staff. Letters, numbers, - and _.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses trade.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in Chat & text

Wires and sockets · Data values · Plans