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Entities & mobs · Step

Set chicken is chicken jockey

Turns the chicken's is chicken jockey on or off. Paper: this chicken was spawned as a chicken jockey.

Basic plan m.mob.chicken.set_is_chicken_jockey

In a flow

“When a player right-clicks an entity → Set chicken is chicken jockey: on → Answer Done!”

When a player right-clicks an entity → Set chicken is chicken jockey: on → Answer Done!

What it does

Turns the chicken's is chicken jockey on or off. Paper: this chicken was spawned as a chicken jockey. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: turns the chicken's is chicken jockey on or off. Paper: this chicken was spawned as a chicken jockey.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The chicken: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Is chicken jockey Yes / no

The chicken's new is chicken jockey.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's off.

Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans