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Contents

Entities & mobs · Step

Leash an entity

Tie a lead from an animal to a player or another entity so it follows them.

Basic plan m.entity.leash

In a flow

“When a player right-clicks a cow → Leash an entity to them.”

When a player right-clicks a cow → Leash an entity to them.

What it does

Tie a lead from an animal to a player or another entity so it follows them. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: tie a lead from an animal to a player or another entity so it follows them.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The animal to leash.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Holder Entity

Who holds the other end: an entity or a player.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans