Elementium Sign in
Contents

Entities & mobs · Value

Wolf variant

Gives the wolf's variant, one of the variant values. Paper: the variant of this wolf.

Basic plan m.mob.wolf.variant

In a flow

“When a player right-clicks an entity → Answer variant: {node.v.value} → Done”

When a player right-clicks an entity → Answer variant: {node.v.value} → Done

What it does

Gives the wolf's variant, one of the variant values. Paper: the variant of this wolf. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: gives the wolf's variant, one of the variant values. Paper: the variant of this wolf.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Entity Entity

The wolf: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Variant Text

The wolf's variant. e.g. minecraft:spotted

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans