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Items & inventories · Value

First empty slot

The first empty slot in a player's main inventory, or -1 when it is full.

Basic plan m.inv.first_empty

In a flow

“When a player uses a command → First empty slot → Set a slot {node.e.slot}.”

When a player uses a command → First empty slot → Set a slot {node.e.slot}.

What it does

The first empty slot in a player's main inventory, or -1 when it is full. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: the first empty slot in a player's main inventory, or -1 when it is full.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Slot Number

The slot number, -1 when full. e.g. 2

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Found Yes / no

True when there is one. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Wires and sockets · Data values · Plans