Entities & mobs · Step
Spawn an arrow
Spawns an arrow where you say, with its own settings ready to fill in: color, critical, damage, hit sound, lifetime ticks, pickup status. Empty settings keep the usual values.
m.spawn.arrow
In a flow
“When a player types /boss → Spawn an arrow at world 0 64 0 with color #3366cc, critical on → Answer It's here!”
When a player types /boss → Spawn an arrow at world 0 64 0 with color #3366cc, critical on → Answer It's here!
What it does
Spawns an arrow where you say, with its own settings ready to fill in: color, critical, damage, hit sound, lifetime ticks, pickup status. Empty settings keep the usual values. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: spawns an arrow where you say, with its own settings ready to fill in: color, critical, damage, hit sound, lifetime ticks, pickup status. Empty settings keep the usual values.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Where Location
-
Where it appears: wire a location in, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Color Text
-
Its color; leave empty for the usual. A colour as #rrggbb.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, the step runs without it.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more
- Critical Yes / no
-
Its critical; leave empty for the usual.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left empty and unwired, the step runs without it.
Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more
- Damage Number
-
Its damage; leave empty for the usual.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, the step runs without it.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more
- Lifetime ticks Number
-
Its lifetime ticks; leave empty for the usual.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, the step runs without it.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more
Values it gives
- Entity Entity
-
The arrow it spawned. Wire it into any Entity pin. e.g. Arrow
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more