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Entities & mobs · Step

Spawn an arrow

Spawns an arrow where you say, with its own settings ready to fill in: color, critical, damage, hit sound, lifetime ticks, pickup status. Empty settings keep the usual values.

Basic plan m.spawn.arrow

In a flow

“When a player types /boss → Spawn an arrow at world 0 64 0 with color #3366cc, critical on → Answer It's here!”

When a player types /boss → Spawn an arrow at world 0 64 0 with color #3366cc, critical on → Answer It's here!

What it does

Spawns an arrow where you say, with its own settings ready to fill in: color, critical, damage, hit sound, lifetime ticks, pickup status. Empty settings keep the usual values. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: spawns an arrow where you say, with its own settings ready to fill in: color, critical, damage, hit sound, lifetime ticks, pickup status. Empty settings keep the usual values.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Where Location

Where it appears: wire a location in, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Color Text

Its color; leave empty for the usual. A colour as #rrggbb.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, the step runs without it.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Critical Yes / no

Its critical; leave empty for the usual.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left empty and unwired, the step runs without it.

Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more

Damage Number

Its damage; leave empty for the usual.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, the step runs without it.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Lifetime ticks Number

Its lifetime ticks; leave empty for the usual.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, the step runs without it.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Values it gives

Entity Entity

The arrow it spawned. Wire it into any Entity pin. e.g. Arrow

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans