Starts when · Starts a flow
When an elder guardian curses a player
Starts when an elder guardian's curse (mining fatigue and the scary face) hits a player.
m.on.elder_guardian_appearance
In a flow
“When an elder guardian curses a player, the steps wired after it run.”
When elder guardian appearance → Broadcast {trigger.entity_type}
What it does
Starts when an elder guardian's curse (mining fatigue and the scary face) hits a player. It starts a flow, and gives the steps after it values about what happened. It gives 3 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when an elder guardian curses a player.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Affected player Player
-
The affected player of the elder guardian appearance. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Entity Entity
-
The entity of the elder guardian appearance. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Entity type Text
-
The entity type of the elder guardian appearance. e.g. minecraft:stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more