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World & blocks · Check

Is near the world spawn

Whether a location is within some blocks of its world's spawn point, straight line.

Basic plan m.world.near_spawn

In a flow

“When a player uses a command → If Is near the world spawn → Allow the command.”

When a player uses a command → If Is near the world spawn → Allow the command.

What it does

Whether a location is within some blocks of its world's spawn point, straight line. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: whether a location is within some blocks of its world's spawn point, straight line.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Where Location

Where: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Radius Number

How many blocks from the world spawn count as near.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 16.

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Often next

Related in World & blocks

Wires and sockets · Data values · Plans