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Menu click cooldown

Make an open menu ignore clicks that come too soon after the one before, so nobody double buys.

Basic plan m.menu.set_cooldown

In a flow

“When a player uses a command → Open a menu → Menu click cooldown 10 ticks.”

When a player uses a command → Open a menu → Menu click cooldown 10 ticks.

What it does

Make an open menu ignore clicks that come too soon after the one before, so nobody double buys. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Menus in the palette.

When to use it

Use it when the flow needs to: make an open menu ignore clicks that come too soon after the one before, so nobody double buys.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Wait Number

Ticks a click has to wait after the one before. 0 turns it off. 20 ticks are one second.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 10.

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Often next

Related in Menus

Wires and sockets · Data values · Plans