Menus · Step
Menu click cooldown
Make an open menu ignore clicks that come too soon after the one before, so nobody double buys.
m.menu.set_cooldown
In a flow
“When a player uses a command → Open a menu → Menu click cooldown 10 ticks.”
When a player uses a command → Open a menu → Menu click cooldown 10 ticks.
What it does
Make an open menu ignore clicks that come too soon after the one before, so nobody double buys. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Menus in the palette.
When to use it
Use it when the flow needs to: make an open menu ignore clicks that come too soon after the one before, so nobody double buys.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Wait Number
-
Ticks a click has to wait after the one before. 0 turns it off. 20 ticks are one second.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 10.
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