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Players · Value

Fall distance

How many blocks a player has fallen without touching the ground.

Basic plan m.player.fall_distance

In a flow

“When a player is hurt → Answer: You fell {node.f.blocks} blocks.”

When a player is hurt → Answer: You fell {node.f.blocks} blocks.

What it does

How many blocks a player has fallen without touching the ground. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Players in the palette.

When to use it

Use it when the flow needs to: how many blocks a player has fallen without touching the ground.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Blocks Number

How far they have fallen. e.g. 6.5

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in Players

Wires and sockets · Data values · Plans