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Has a carry value

Whether a player's open menu carries a value of that name.

Basic plan m.menu.carry_has

In a flow

“When a player clicks a menu slot → If Has a carry value coupon → Apply the discount.”

When a player clicks a menu slot → If Has a carry value coupon → Apply the discount.

What it does

Whether a player's open menu carries a value of that name. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Menus in the palette.

When to use it

Use it when the flow needs to: whether a player's open menu carries a value of that name.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Name Text

Which carry value, like price.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses price.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in Menus

Wires and sockets · Data values · Plans