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Starts when · Starts a flow

When a dispenser puts armor on

Starts when a dispenser puts armor onto a player or mob standing in front of it.

Basic plan m.on.block_dispense_armor

In a flow

“When a dispenser puts armor on, the steps wired after it run.”

When block dispense armor → Broadcast It happened!

What it does

Starts when a dispenser puts armor onto a player or mob standing in front of it. It starts a flow, and gives the steps after it values about what happened. It gives 3 values later steps can use. Find it under Starts when in the palette.

When to use it

Use it to start a flow when a dispenser puts armor on.

When not to

If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.

Typical wiring

Values it gives

Block Block

The block of the block dispense armor. e.g. Stone

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more

Item Item

The item of the block dispense armor. e.g. 1× Stone

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more

Target entity Entity

The target entity of the block dispense armor. e.g. Zombie

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more

Often next

Related in Starts when

Wires and sockets · Data values · Plans