Starts when · Starts a flow
When a dispenser puts armor on
Starts when a dispenser puts armor onto a player or mob standing in front of it.
m.on.block_dispense_armor
In a flow
“When a dispenser puts armor on, the steps wired after it run.”
When block dispense armor → Broadcast It happened!
What it does
Starts when a dispenser puts armor onto a player or mob standing in front of it. It starts a flow, and gives the steps after it values about what happened. It gives 3 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a dispenser puts armor on.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Block Block
-
The block of the block dispense armor. e.g. Stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Item Item
-
The item of the block dispense armor. e.g. 1× Stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more
- Target entity Entity
-
The target entity of the block dispense armor. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more