Entities & mobs · Step
Set arrow-type hit sound
Changes the arrow-type's hit sound to one of the sound values you pick. Paper: the sound that is played when this arrow hits an entity.
m.mob.abstract_arrow.set_hit_sound
In a flow
“When a player right-clicks an entity → Set arrow-type hit sound: minecraft:ambient.basalt_deltas.loop → Answer Done!”
When a player right-clicks an entity → Set arrow-type hit sound: minecraft:ambient.basalt_deltas.loop → Answer Done!
What it does
Changes the arrow-type's hit sound to one of the sound values you pick. Paper: the sound that is played when this arrow hits an entity. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: changes the arrow-type's hit sound to one of the sound values you pick. Paper: the sound that is played when this arrow hits an entity.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The arrow-type: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.