Menus · Step
Back button
Put a button that takes a player back to the menu they came from, or closes the menu if there is none.
m.menu.back_button
In a flow
“When a player clicks a menu slot → Open a menu one step on → Back button at slot 22.”
When a player clicks a menu slot → Open a menu one step on → Back button at slot 22.
What it does
Put a button that takes a player back to the menu they came from, or closes the menu if there is none. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Menus in the palette.
When to use it
Use it when the flow needs to: put a button that takes a player back to the menu they came from, or closes the menu if there is none.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Slot Number
-
Which slot, from 0 (top left) along each row. A 3 row menu ends at 26.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 22.
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- Name Text
-
The name on the button. Variables allowed; MiniMessage tags like <gold> work.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses <red>Back.
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