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Entities & mobs · Step

Set slime size

Changes the slime's size to a whole number you pick. Paper: Setting the size of the slime (regardless of previous size) will set the following attributes: MAX_HEALTH MOVEMENT_SPEED ATTACK_DAMAGE to their per-size defaults and heal the slime to its max..

Basic plan m.mob.slime.set_size

In a flow

“When a player right-clicks an entity → Set slime size: 1 → Answer Done!”

When a player right-clicks an entity → Set slime size: 1 → Answer Done!

What it does

Changes the slime's size to a whole number you pick. Paper: Setting the size of the slime (regardless of previous size) will set the following attributes: MAX_HEALTH MOVEMENT_SPEED ATTACK_DAMAGE to their per-size defaults and heal the slime to its max.. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: changes the slime's size to a whole number you pick. Paper: Setting the size of the slime (regardless of previous size) will set the following attributes: MAX_HEALTH MOVEMENT_SPEED ATTACK_DAMAGE to their per-size defaults and heal the slime to its max.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The slime: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Size Number

The slime's new size.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 0.

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Related in Entities & mobs

Wires and sockets · Data values · Plans