Logic · Step
Cancel: an attack pushes an entity
Stops this from happening, as if it never did: an attack pushes an entity. Only in a flow that starts when an attack pushes an entity, before any Wait.
m.on.entity_pushed_by_entity_attack.cancel
In a flow
“When an attack pushes an entity → If something → Cancel: an attack pushes an entity”
When an attack pushes an entity → If something → Cancel: an attack pushes an entity
What it does
Stops this from happening, as if it never did: an attack pushes an entity. Only in a flow that starts when an attack pushes an entity, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: an attack pushes an entity. Only in a flow that starts when an attack pushes an entity, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.