Entities & mobs · Step
Set creeper ignited
Turns the creeper's ignited on or off. Paper: creeper is ignited or not (armed to explode).
m.mob.creeper.set_ignited
In a flow
“When a player right-clicks an entity → Set creeper ignited: on → Answer Done!”
When a player right-clicks an entity → Set creeper ignited: on → Answer Done!
What it does
Turns the creeper's ignited on or off. Paper: creeper is ignited or not (armed to explode). It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: turns the creeper's ignited on or off. Paper: creeper is ignited or not (armed to explode).
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The creeper: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Ignited Yes / no
-
The creeper's new ignited.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's off.
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