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Entities & mobs · Step

Set creeper ignited

Turns the creeper's ignited on or off. Paper: creeper is ignited or not (armed to explode).

Basic plan m.mob.creeper.set_ignited

In a flow

“When a player right-clicks an entity → Set creeper ignited: on → Answer Done!”

When a player right-clicks an entity → Set creeper ignited: on → Answer Done!

What it does

Turns the creeper's ignited on or off. Paper: creeper is ignited or not (armed to explode). It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: turns the creeper's ignited on or off. Paper: creeper is ignited or not (armed to explode).

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The creeper: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Ignited Yes / no

The creeper's new ignited.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's off.

Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans