Items & inventories · Check
Item has a name
Check if an item has been renamed, for example in an anvil or by a flow. A plain item gives false.
m.item.has_name
In a flow
“When a player right-clicks → Item in hand → If Item has a name → Answer: A named item.”
When a player right-clicks → Item in hand → If Item has a name → Answer: A named item.
What it does
Check if an item has been renamed, for example in an anvil or by a flow. A plain item gives false. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: check if an item has been renamed, for example in an anvil or by a flow. A plain item gives false.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Item Item
-
The item: wire one in, like Item in hand from Item in hand.
What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond
If it's empty: Optional. Left empty and unwired, the step runs without it.