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Items & inventories · Check

Item has a name

Check if an item has been renamed, for example in an anvil or by a flow. A plain item gives false.

Basic plan m.item.has_name

In a flow

“When a player right-clicks → Item in hand → If Item has a name → Answer: A named item.”

When a player right-clicks → Item in hand → If Item has a name → Answer: A named item.

What it does

Check if an item has been renamed, for example in an anvil or by a flow. A plain item gives false. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: check if an item has been renamed, for example in an anvil or by a flow. A plain item gives false.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Item Item

The item: wire one in, like Item in hand from Item in hand.

What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Items & inventories

Wires and sockets · Data values · Plans