Entities & mobs · Value
Arrow-type hit sound
Gives the arrow-type's hit sound, one of the sound values. Paper: the sound that is played when this arrow hits an entity.
m.mob.abstract_arrow.hit_sound
In a flow
“When a player right-clicks an entity → Answer hit sound: {node.v.value} → Done”
When a player right-clicks an entity → Answer hit sound: {node.v.value} → Done
What it does
Gives the arrow-type's hit sound, one of the sound values. Paper: the sound that is played when this arrow hits an entity. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: gives the arrow-type's hit sound, one of the sound values. Paper: the sound that is played when this arrow hits an entity.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The arrow-type: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Hit sound Text
-
The arrow-type's hit sound. e.g. minecraft:ambient.basalt_deltas.loop
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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