Starts when · Starts a flow
When a player earns an advancement
Starts when a player finishes an advancement (an achievement).
m.on.player_advancement_done
In a flow
“When a player earns an advancement, the steps wired after it run.”
When a player earns an advancement → Broadcast You earned an advancement!
What it does
Starts when a player finishes an advancement (an achievement). It starts a flow, and gives the steps after it values about what happened. It gives 1 value later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a player earns an advancement.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Player Player
-
The player it's about. Wire it into any Player pin. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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