Entities & mobs · Step
Equip a mob
Put an item in one of a mob's equipment spots, like a helmet on a zombie or a sword in its hand.
m.entity.set_equipment
In a flow
“When a player uses a command → Spawn an entity: minecraft:zombie → Equip a mob: a helmet.”
When a player uses a command → Spawn an entity: minecraft:zombie → Equip a mob: a helmet.
What it does
Put an item in one of a mob's equipment spots, like a helmet on a zombie or a sword in its hand. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: put an item in one of a mob's equipment spots, like a helmet on a zombie or a sword in its hand.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The entity it's about: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Item Item
-
What to put there: wire one in, like Item from Make an item.
What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond
If it's empty: Optional. Left empty and unwired, the step runs without it.