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Fill in placeholders

Fill in a text's %placeholders% for a player, like %player_name%. Ones that are not known are left as typed.

Basic plan m.papi.parse

In a flow

“When a player joins → Fill in placeholders in Hello %player_name% → Send a message.”

When a player joins → Fill in placeholders in Hello %player_name% → Send a message.

What it does

Fill in a text's %placeholders% for a player, like %player_name%. Ones that are not known are left as typed. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Plugins in the palette.

When to use it

Use it when the flow needs to: fill in a text's %placeholders% for a player, like %player_name%. Ones that are not known are left as typed.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Text Text

Text with placeholders like %player_name% or %server_online%. Variables allowed.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses Hello %player_name%, %server_online% online.

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Values it gives

Text Text

The text with the placeholders filled in. e.g. Hello Alex, 2 online

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Changed Yes / no

True when anything was filled in. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in Plugins

Wires and sockets · Data values · Plans