Entities & mobs · Check
Entity is invulnerable
Check if an entity is invulnerable, so damage, fire and falls do nothing to it. Use it to skip bosses or quest NPCs.
m.entity.is_invulnerable
In a flow
“When a player attacks → If Entity is invulnerable → Answer: It can't be hurt.”
When a player attacks → If Entity is invulnerable → Answer: It can't be hurt.
What it does
Check if an entity is invulnerable, so damage, fire and falls do nothing to it. Use it to skip bosses or quest NPCs. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: check if an entity is invulnerable, so damage, fire and falls do nothing to it. Use it to skip bosses or quest NPCs.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The entity it's about: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.