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Entities & mobs · Check

Entity is invulnerable

Check if an entity is invulnerable, so damage, fire and falls do nothing to it. Use it to skip bosses or quest NPCs.

Basic plan m.entity.is_invulnerable

In a flow

“When a player attacks → If Entity is invulnerable → Answer: It can't be hurt.”

When a player attacks → If Entity is invulnerable → Answer: It can't be hurt.

What it does

Check if an entity is invulnerable, so damage, fire and falls do nothing to it. Use it to skip bosses or quest NPCs. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: check if an entity is invulnerable, so damage, fire and falls do nothing to it. Use it to skip bosses or quest NPCs.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Entity Entity

The entity it's about: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans