Permissions & ranks · Value
Permission setting
Whether a permission node is set to true, set to false or not set at all for a player, groups and wildcards counted.
m.perms.permission_state
In a flow
“When a player uses a command → If Permission setting is false → Answer: That is blocked for you.”
When a player uses a command → If Permission setting is false → Answer: That is blocked for you.
What it does
Whether a permission node is set to true, set to false or not set at all for a player, groups and wildcards counted. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Permissions & ranks in the palette.
When to use it
Use it when the flow needs to: whether a permission node is set to true, set to false or not set at all for a player, groups and wildcards counted.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Permission Text
-
The permission node, like essentials.fly or server.vip.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses server.vip.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more
Values it gives
- Setting Text
-
true, false or undefined. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more
- Allowed Yes / no
-
True only when it is set to true. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAdd a forum tagAdd onboarding questionAdd to a counterAlarms that are dueAndAutoMod: Discord's word listsBluesky latest postBoard as emojiand 573 more