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Menu slot info

What is in one slot of an open menu: the item, its name, its button value and whether it closes the menu.

Basic plan m.menu.slot_info

In a flow

“When a player uses a command → Menu slot info 13 → Answer: Slot 13 is {node.s.name}.”

When a player uses a command → Menu slot info 13 → Answer: Slot 13 is {node.s.name}.

What it does

What is in one slot of an open menu: the item, its name, its button value and whether it closes the menu. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 6 values later steps can use. Find it under Menus in the palette.

When to use it

Use it when the flow needs to: what is in one slot of an open menu: the item, its name, its button value and whether it closes the menu.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Slot Number

Which slot, from 0 (top left) along each row. A 3 row menu ends at 26.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 13.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Values it gives

Item Item

The item shown. e.g. 1× Diamond Sword

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more

Type Text

Its type, empty when the slot is. e.g. minecraft:diamond_sword

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more

Name Text

Its name, without colours. e.g. Sword

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more

Button Text

The button value a click flow reads. e.g. buy_sword

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more

Empty Yes / no

True when the slot has nothing. e.g. false

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAdd a forum tagAdd onboarding questionAdd to a counterAlarms that are dueAndAutoMod: Discord's word listsBluesky latest postBoard as emojiand 573 more

Closes Yes / no

True when a click closes the menu. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAdd a forum tagAdd onboarding questionAdd to a counterAlarms that are dueAndAutoMod: Discord's word listsBluesky latest postBoard as emojiand 573 more

Often next

Related in Menus

Wires and sockets · Data values · Plans