Entities & mobs · Value
Dropped item details
The item a dropped item entity holds, and how many ticks until it can be picked up.
m.entity.dropped_item_of
In a flow
“When a player uses a command → Nearest entity: minecraft:item → Dropped item details.”
When a player uses a command → Nearest entity: minecraft:item → Dropped item details.
What it does
The item a dropped item entity holds, and how many ticks until it can be picked up. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: the item a dropped item entity holds, and how many ticks until it can be picked up.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The dropped item: wire one in, like Entity from Spawn a dropped item.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Item Item
-
What lies there. e.g. 3× Diamond
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Pickup delay Number
-
Ticks left before pickup. e.g. 10
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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