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Entities & mobs · Value

Dropped item details

The item a dropped item entity holds, and how many ticks until it can be picked up.

Basic plan m.entity.dropped_item_of

In a flow

“When a player uses a command → Nearest entity: minecraft:item → Dropped item details.”

When a player uses a command → Nearest entity: minecraft:item → Dropped item details.

What it does

The item a dropped item entity holds, and how many ticks until it can be picked up. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: the item a dropped item entity holds, and how many ticks until it can be picked up.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Entity Entity

The dropped item: wire one in, like Entity from Spawn a dropped item.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Item Item

What lies there. e.g. 3× Diamond

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Pickup delay Number

Ticks left before pickup. e.g. 10

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans