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Starts when · Starts a flow

Before a player hits an entity

Starts just before a player's hit lands on an entity. Cancel it to block the hit.

Basic plan m.on.pre_player_attack_entity

In a flow

“When before a player hits an entity, the steps wired after it run.”

When pre player attack entity → Broadcast {trigger.will_attack}

What it does

Starts just before a player's hit lands on an entity. Cancel it to block the hit. It starts a flow, and gives the steps after it values about what happened. It gives 3 values later steps can use. Find it under Starts when in the palette.

When to use it

Use it to start a flow when before a player hits an entity.

When not to

If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.

Typical wiring

Values it gives

Player Player

The player it's about. Wire it into any Player pin. e.g. Alex

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Attacked Entity

The attacked of the pre player attack entity. e.g. Zombie

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Will attack Yes / no

The will attack of the pre player attack entity. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Related in Starts when

Wires and sockets · Data values · Plans