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Which NPC is this

The name of the NPC an entity is the body of, if it is one.

Basic plan m.npc.of_entity

In a flow

“When a player right-clicks an entity → Which NPC is this → If Found → Open a menu.”

When a player right-clicks an entity → Which NPC is this → If Found → Open a menu.

What it does

The name of the NPC an entity is the body of, if it is one. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Plugins in the palette.

When to use it

Use it when the flow needs to: the name of the NPC an entity is the body of, if it is one.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Entity Entity

The entity it's about: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Name Text

The NPC's name, empty if it isn't one. e.g. guide

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Found Yes / no

True when it is an NPC. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in Plugins

Wires and sockets · Data values · Plans