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World & blocks · Value

Spawn location

A world's spawn point, as a location you can teleport players to.

Basic plan m.world.spawn_location

In a flow

“When a player uses a command → Teleport them to Spawn location.”

When a player uses a command → Teleport them to Spawn location.

What it does

A world's spawn point, as a location you can teleport players to. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: A world's spawn point, as a location you can teleport players to.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

World Text

The world's name, like world or world_nether. Variables allowed.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses world.

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Values it gives

Location Location

The world's spawn point. e.g. world 0.5 64 0.5

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Related in World & blocks

Wires and sockets · Data values · Plans