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Chat & text · Step

Mute

Stop a player chatting for some seconds, or until unmuted. They're told why when they try.

Basic plan m.chat.mute

In a flow

“When a player chats → If Message contains a banned word → Mute them for 300 seconds.”

When a player chats → If Message contains a banned word → Mute them for 300 seconds.

What it does

Stop a player chatting for some seconds, or until unmuted. They're told why when they try. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Chat & text in the palette.

When to use it

Use it when the flow needs to: stop a player chatting for some seconds, or until unmuted. They're told why when they try.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

For Number

How long, in seconds. 0 is until unmuted.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 300.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Reason Text

What they're told when they try to chat.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses You're muted..

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in Chat & text

Wires and sockets · Data values · Plans