Chat & text · Step
Mute
Stop a player chatting for some seconds, or until unmuted. They're told why when they try.
m.chat.mute
In a flow
“When a player chats → If Message contains a banned word → Mute them for 300 seconds.”
When a player chats → If Message contains a banned word → Mute them for 300 seconds.
What it does
Stop a player chatting for some seconds, or until unmuted. They're told why when they try. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Chat & text in the palette.
When to use it
Use it when the flow needs to: stop a player chatting for some seconds, or until unmuted. They're told why when they try.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- For Number
-
How long, in seconds. 0 is until unmuted.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 300.
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- Reason Text
-
What they're told when they try to chat.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses You're muted..
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