Logic · Step
Player unleash entity: set drop leash
Changes the player unleash entity's drop leash before the server goes on with it. Only before any Wait.
m.on.player_unleash_entity.set_drop_leash
In a flow
“When a player removes a lead → Player unleash entity: set drop leash → Done”
When a player removes a lead → Player unleash entity: set drop leash → Done
What it does
Changes the player unleash entity's drop leash before the server goes on with it. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the player unleash entity's drop leash before the server goes on with it. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Drop leash Yes / no
-
The player unleash entity's new drop leash.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's off.
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