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Starts when · Starts a flow

When a player starts or stops flying

Starts when a player turns flight on or off (double-tap jump in creative or with a fly permission).

Basic plan m.on.player_toggle_flight

In a flow

“When a player starts or stops flying, the steps wired after it run.”

When a player toggles their flying state → Broadcast {trigger.is_flying}

What it does

Starts when a player turns flight on or off (double-tap jump in creative or with a fly permission). It starts a flow, and gives the steps after it values about what happened. It gives 2 values later steps can use. Find it under Starts when in the palette.

When to use it

Use it to start a flow when a player starts or stops flying.

When not to

If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.

Typical wiring

Values it gives

Player Player

The player it's about. Wire it into any Player pin. e.g. Alex

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Is flying Yes / no

The is flying of the player toggle flight. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

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Wires and sockets · Data values · Plans