Logic · Step
Cancel: a player's hunger changes
Stops this from happening, as if it never did: a player's hunger changes. Only in a flow that starts when a player's hunger changes, before any Wait.
m.on.food_level_change.cancel
In a flow
“When a player's hunger changes → If something → Cancel: a player's hunger changes”
When a player's hunger changes → If something → Cancel: a player's hunger changes
What it does
Stops this from happening, as if it never did: a player's hunger changes. Only in a flow that starts when a player's hunger changes, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a player's hunger changes. Only in a flow that starts when a player's hunger changes, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.